2012年7月26日星期四

Three Legions, One Nation 3

Three Legions, One Nation
Their remarkable achievements didn’t come easy, however.
The first obstacle the legions had to overcome was their rivalry with each other. Iron, Ash, and Blood each laid claim to the throne of the Khan-Ur (supreme commander) of the charr nation. However, without the Claw of the Khan-Ur (a powerful totem signifying the right to rule), no single legion has the support required to take the throne. The Iron Legion is in the best position to seize control, having retaken Ascalon and rebuilt a citadel on the ruins of Rin. However, their imperator, Smodur the Unflinching, has yet to turn these victories into d3 guide a serious challenge for the throne of the Khan-Ur.
Within Ascalon, troops from each legion support Smodur’s cause to reclaim these southern charr lands from their human enemy. Blood and Ash legion troops work in tandem with Smodur’s forces of Iron, with each legion playing to its strengths: Blood musters the fiercest warriors and dominates on the battlefield through sheer ferocity and strength of numbers; Ash practices subtlety and stealth, choosing its targets carefully and then eliminating them with deadly precision; Iron provides the ordnance and the strong leadership d3 strategy guide required to keep this potentially explosive alliance from tearing itself to pieces. The Khan-Ur’s throne remains empty, but the charr in Ascalon stand largely united under the Iron Legion’s rule, functioning as a mighty machine of conquest.
Three Legions, One Nation
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Military Mindset
Make no mistake: the charr may not be at humanity’s throat like they once were, but they are still essentially a massive, well-armed and well-trained military unit. All charr serve, if not as soldiers, then as logistical support for soldiers, providing food, weaponry, transport, d3 game guide and whatever else the legions need. There are still charr merchants, explorers, and even charr scholars, but whatever their vocation, all charr are soldiers at heart, and they tackle life’s challenges with a soldier’s discipline and focus. That is not to say the charr don’t enjoy life’s simple pleasures, or the occasional luxury—meat, whiskey, a finely made blade—but like all well disciplined soldiers, they never lose sight of the larger mission.
Military Mindset
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Boot Camp for Cubs
The root of this military organization lies in the fahrar, a kind of boot camp that game guide young charr report to as soon as they can walk and wield a blade. Training can be brutal, and a charr bonds for life with the other cubs in the fahrar. When this initial training is over, fahrar graduates form a warband that becomes an adult charr’s second family; sometimes they even adopt similar surnames to mark themselves as members of the same unit. Adult charr have very little contact with their natural parents or their natural offspring, but parents and children sometimes keep tabs on each other to stay informed of any victories or defeats that could reflect back on the family’s reputation.
Boot Camp for Cubs
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Living for the City
The current charr capital is the Black Citadel, built by the Iron Legion on the ruins of Rin to serve as their central headquarters. It is a monument to their victory over Ascalon and a symbol of Iron Legion dominance.
All three legions coexist in the Black Citadel, along with a handful of norn, sylvari, asura, and even a few humans. By Smodur’s command, the Iron Legion allows just about anyone to visit and even settle there, so long as the visitors don’t cause trouble, but the leadership never lets anyone forget whose city it is, or the fact that everyone else is just a guest in their house. The residents items guide of the Black Citadel live their lives and conduct their business under the strict eye of the Iron Legion’s Adamant Guard, and they enrich the base of operations from which the legions carry the battle to their enemies.
Living for the City
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Old Foes
Currently, the most pressing of these enemies are two stubborn relics of the past that refuse to die: the Flame Legion and the restless ghosts of Ascalonian humans who still haunt the ruins of their former kingdom. The Flame Legion has been broken, but it still exists, and it still seeks to reclaim the power it once had, through guile, subterfuge, and magic. In the past, the Flame Legion worshipped nightmarishly powerful entities like the titans in exchange for magical might. These days, the other legions keep a close eye on the Flame Legion to prevent them from unleashing any more otherworldly terrors in their lust for power—but that doesn’t stop the Flame Legion from trying.
The Flame Legion is so reviled that the average charr distrusts magic-users as a whole, and expresses open hostility to the concept of worshipping any beings called “gods.” To the modern charr, beings such as Grenth, Lyssa, and Melandru are merely powerful entities, not gods. Charr respect the forces such beings command, but would never kneel before them as if they were divine.
Old Foes
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