Three Legions, One Nation
Their remarkable achievements didn’t come easy, however.
The first obstacle the legions had to overcome was their rivalry with
each other. Iron, Ash, and Blood each laid claim to the throne of the
Khan-Ur (supreme commander) of the charr nation. However, without the
Claw of the Khan-Ur (a powerful totem signifying the right to rule), no
single legion has the support required to take the throne. The Iron
Legion is in the best position to seize control, having retaken Ascalon
and rebuilt a citadel on the ruins of Rin. However, their imperator,
Smodur the Unflinching, has yet to turn these victories into d3 guide a serious challenge for the throne of the Khan-Ur.
Within Ascalon, troops from each legion support Smodur’s cause to
reclaim these southern charr lands from their human enemy. Blood and Ash
legion troops work in tandem with Smodur’s forces of Iron, with each
legion playing to its strengths: Blood musters the fiercest warriors and
dominates on the battlefield through sheer ferocity and strength of
numbers; Ash practices subtlety and stealth, choosing its targets
carefully and then eliminating them with deadly precision; Iron provides
the ordnance and the strong leadership d3 strategy guide
required to keep this potentially explosive alliance from tearing
itself to pieces. The Khan-Ur’s throne remains empty, but the charr in
Ascalon stand largely united under the Iron Legion’s rule, functioning
as a mighty machine of conquest.
Three Legions, One Nation
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Military Mindset
Make no mistake: the charr may not be at humanity’s throat like they
once were, but they are still essentially a massive, well-armed and
well-trained military unit. All charr serve, if not as soldiers, then as
logistical support for soldiers, providing food, weaponry, transport, d3 game guide
and whatever else the legions need. There are still charr merchants,
explorers, and even charr scholars, but whatever their vocation, all
charr are soldiers at heart, and they tackle life’s challenges with a
soldier’s discipline and focus. That is not to say the charr don’t enjoy
life’s simple pleasures, or the occasional luxury—meat, whiskey, a
finely made blade—but like all well disciplined soldiers, they never
lose sight of the larger mission.
Military Mindset
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Boot Camp for Cubs
The root of this military organization lies in the fahrar, a kind of boot camp that game guide
young charr report to as soon as they can walk and wield a blade.
Training can be brutal, and a charr bonds for life with the other cubs
in the fahrar. When this initial training is over, fahrar graduates form
a warband that becomes an adult charr’s second family; sometimes they
even adopt similar surnames to mark themselves as members of the same
unit. Adult charr have very little contact with their natural parents or
their natural offspring, but parents and children sometimes keep tabs
on each other to stay informed of any victories or defeats that could
reflect back on the family’s reputation.
Boot Camp for Cubs
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Living for the City
The current charr capital is the Black Citadel, built by the Iron
Legion on the ruins of Rin to serve as their central headquarters. It is
a monument to their victory over Ascalon and a symbol of Iron Legion
dominance.
All three legions coexist in the Black Citadel, along with a handful
of norn, sylvari, asura, and even a few humans. By Smodur’s command, the
Iron Legion allows just about anyone to visit and even settle there, so
long as the visitors don’t cause trouble, but the leadership never lets
anyone forget whose city it is, or the fact that everyone else is just a
guest in their house. The residents items guide
of the Black Citadel live their lives and conduct their business under
the strict eye of the Iron Legion’s Adamant Guard, and they enrich the
base of operations from which the legions carry the battle to their
enemies.
Living for the City
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Old Foes
Currently, the most pressing of these enemies are two stubborn relics
of the past that refuse to die: the Flame Legion and the restless
ghosts of Ascalonian humans who still haunt the ruins of their former
kingdom. The Flame Legion has been broken, but it still exists, and it
still seeks to reclaim the power it once had, through guile, subterfuge,
and magic. In the past, the Flame Legion worshipped nightmarishly
powerful entities like the titans in exchange for magical might. These
days, the other legions keep a close eye on the Flame Legion to prevent
them from unleashing any more otherworldly terrors in their lust for
power—but that doesn’t stop the Flame Legion from trying.
The Flame Legion is so reviled that the average charr distrusts
magic-users as a whole, and expresses open hostility to the concept of
worshipping any beings called “gods.” To the modern charr, beings such
as Grenth, Lyssa, and Melandru are merely powerful entities, not gods.
Charr respect the forces such beings command, but would never kneel
before them as if they were divine.
Old Foes
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